Title: Aquatis
Version: Journey To Kiltos
Author: Metallix
Email: metallixcreations@gmail.com
Website: [Metallix Creations](http://aquatis.metallixcreations.de/)

Description
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Project Aquatis - An RPG exclusive for Sphere

The Idea of Aquatis is probably as old as the Sphere Engine is. But it was not connected to the Sphere engine in the beginning. The first version of Aquatis ever was a RPGMaker2000 Project. I could not write any line of code in these days and the game was not very special back then. With the time I learned programming in school and realized that RPGMaker was not the right tool to create my ideal RPG game. A broken hard drive solved that. All assets of the game were lost. I learned a bit later what a backup is. On my search for a better tool for creating games I found Sphere. I also learned JavaScript in Sphere before I used it in websites. Learning programming while creating a game at the same time, creates a lot of bad written code and I had to learn the hard way how to refactor code. Also because I am German you will find a lot of German code in some files. I learned later that it is easier for others to understand my scripts if I write them in English.

Some years later I finally was able to present my tech demo of the game called "Aquatis - Namidas Fighting Garden". It was a short mini game featuring a battle system, a dialog system, a map with enemies and treasures, and Namida. Namida is a main character of the game. I received a lot of good critics for the demo so I decided to continue development.

It took some more years until I managed to release a first demo that was coming closer to my ideal RPG. "Aquatis - Journey to Kiltos" had multiple maps, dynamic spawning of enemies, a deeper battle gameplay, a new character Aranix, and much more improvements. With that demo I learned how hard it is to work on this game in my free time while having a job as a developer.

After that demo I planned to clean things up a lot. I also tried to switch to newest experimental versions of Sphere but I think that was not a good idea. Now everything is a bit chaotic and I somehow want to create a new version of that game from scratch. I am playing around with different techniques and working on a solid foundation for a JavaScript game that runs on Sphere. That is the current state.



Credits
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